League of Legends - Top 5 Bans in Ranked Games Under 1700 - ELO
In the last few months of playing League of Legends in both unranked draft mode and in ranked games, there have been universal character bans. These champion bans are also confirmed in competitive tournament play due to their overpowered nature. Observations were all made in solo queue so bans named might not be the same for competitive/team 5v5 competition when there is actually teamwork and coordination involved. Here are the top 5 bans that I personally choose when playing in solo queue in the 1700's ELO.
In solo queue, the most universal ban is Shaco. Along with Shaco, there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on the level of danger each character brings. All of these champions could turn the game around during a team fight or alter the other team's style of playing when chosen. Also generally people ban characters generally because they don't want to go against them either in the lane or jungle. Below are the reasons why the bans listed above are considered universal for 1700 ELO below solo queue (my currently ELO).
Shaco is one of the most annoying characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is constantly getting banned in both high and low ELO. Shaco could have effective ganks as early as level 2 and scale effectively from early kills. The reasons above, as well as other nuisances of Shaco, make him the most annoying character to play against. Thus, its unanimous decision of either team to get rid of the possibility of playing against Shaco by picking him first picks instant-ban.
Rammus - Taunt duration from Puncturing Taunt, high damage from Defensive Ball, effective early level ganks due to the high mobility from Powerball, tanking ability, and late-game scaling round out the reasons why Rammus is a pain playing against.
Morgana - Magic shield ability, how tanky she is, two types of crowd control abilities, sustainability from her passive, and high effectiveness in team fights using her ultimate.
Kassadin - Mobility after level 6 due to Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, and high burst capabilities.
Cassiopeia - Hard to lane against due to the range on her Q (Noxius Blast), high damage output from her combination of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is a great threat in solo fights and team fights. A well-placed Petrifying Gaze could turn an entire group fight around.
In solo queue, the most universal ban is Shaco. Along with Shaco, there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on the level of danger each character brings. All of these champions could turn the game around during a team fight or alter the other team's style of playing when chosen. Also generally people ban characters generally because they don't want to go against them either in the lane or jungle. Below are the reasons why the bans listed above are considered universal for 1700 ELO below solo queue (my currently ELO).
Shaco is one of the most annoying characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is constantly getting banned in both high and low ELO. Shaco could have effective ganks as early as level 2 and scale effectively from early kills. The reasons above, as well as other nuisances of Shaco, make him the most annoying character to play against. Thus, its unanimous decision of either team to get rid of the possibility of playing against Shaco by picking him first picks instant-ban.
Other champions consistent ban reasons:
Rammus - Taunt duration from Puncturing Taunt, high damage from Defensive Ball, effective early level ganks due to the high mobility from Powerball, tanking ability, and late-game scaling round out the reasons why Rammus is a pain playing against.
Morgana - Magic shield ability, how tanky she is, two types of crowd control abilities, sustainability from her passive, and high effectiveness in team fights using her ultimate.
Kassadin - Mobility after level 6 due to Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, and high burst capabilities.
Cassiopeia - Hard to lane against due to the range on her Q (Noxius Blast), high damage output from her combination of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is a great threat in solo fights and team fights. A well-placed Petrifying Gaze could turn an entire group fight around.
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